A Rapid Updating Method of Local High-precision Terrain Data in 3d Terrain Scene

نویسنده

  • Hao LIU
چکیده

In many applications, three dimensional terrain scene has to be updated in local area with high-precision data, in order to build a local high-precision scene. Aim at the dynamic updating of local terrain data, this paper puts forward a GPU tessellation-based "Mosaic" method of local high precision terrain. Through the interpolation and subdivision on the terrain grid within the updating area in GPU to increase the number of triangles, as a result, the geometrical accuracy of the local terrain model is improved without increasing the bandwidth of the memory and video memory. The results show that the precision of updating area meet the demand and this algorithm’s execution efficiency is obviously better than the common method.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Terrain-based Adaptive Compression and Real-time Visualization

We propose a large scale terrain adaptive compression method with high compression rate in this paper by using integer wavelet transform combined with restricted quadtree triangulation based on the terrain variation characteristic. By taking advantage of the efficient computing and multi-resolution attributes of our algorithm, we can decompress the wavelet coefficients which indicate the terrai...

متن کامل

Rendering 3d Vector Data Using the Theory of Stencil Shadow Volumes

In geographical information systems vector data has important applications in the analysis and management of virtual landscapes. Therefore, methods that allow combined visualization of terrain and geospatial vector data are required. Such methods have to adapt the vector data to the terrain surface and to ensure a precise and efficient mapping. In this paper, a rendering method based on the ste...

متن کامل

3D Scene and Object Classification Based on Information Complexity of Depth Data

In this paper the problem of 3D scene and object classification from depth data is addressed. In contrast to high-dimensional feature-based representation, the depth data is described in a low dimensional space. In order to remedy the curse of dimensionality problem, the depth data is described by a sparse model over a learned dictionary. Exploiting the algorithmic information theory, a new def...

متن کامل

Real-time Contour Map Reconstruction with 3D Terrain on Modern Graphics Hardware

A new algorithm for reconstructing contour map from raster DEM data is presented. It runs completely within the programmable 3D visualization pipeline in real-time. During the rendering, we first make an elevation gradient map out of original terrain vertex data. Then figure out the final contour lines with image-space processing, and blend the values on the original scene to obtain the final s...

متن کامل

Complete Scene Recovery and Terrain Classification in Textured Terrain Meshes

Terrain classification allows a mobile robot to create an annotated map of its local environment from the three-dimensional (3D) and two-dimensional (2D) datasets collected by its array of sensors, including a GPS receiver, gyroscope, video camera, and range sensor. However, parts of objects that are outside the measurement range of the range sensor will not be detected. To overcome this proble...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2014